As always, all this is more fun if you replace the word “haberdashery” with, for example, “Habbo Hotel”. Basically, what happened is that Epic noticed that a lot of people were using Fortnite as a place to hang out with friends. The game of building and shooting was somewhat random in this, in the way that the shops are somewhat random with the teens of the ’90s hanging out in malls. Online hangouts have been around for decades, but calling them “post-universe” makes it sound exciting and new to investors. Neither Epic, Sony nor Lego have much to say in the press release. Sony President Kenichiro Yoshida says they believe the deal will “accelerate our various efforts, such as developing new digital sports fan experiences and our virtual production initiatives,” while KIRKBI CEO Søren Thorup Sørensen says something. even more obscure about digital gaming. I look forward to a new generation of morally dubious digital experiences being advertised to children. The investment does not change Tim Sweeney’s control of Epic Games and apparently estimates Epic Games at $ 31.5 billion (24 approximately ,2 24.2 billion). I have no doubt that children will spend a lot of time in virtual spaces in the future. It’s just that school holidays in the UK at the moment and I have Covid, so my six-year-old and I have already spent most of the day at a posthumous place called “Kirby And The Forgotten Land”. It’s definitely a video game, but we also spent a lot of time exploring the city and hanging out with the fishing minigame. A reconnection, then.